Technical Animation Showcase 2026

Showcase of work accomplished on Glassbreakers: Champions of Moss and an unannounced project while at Polyarc Games.

Kyle was primarily responsible for rigging and skinning all twelve champions featured in the game’s roster as well as their unlockable mesh variants.


Kyle Dimalanta

Kyle is a Technical Animator with a focus in rigging and animation in Maya and game development experience in Unreal Engine and VR/XR. A data analyst in a previous life, Kyle made a career transition to game dev with a desire for a more creative output. He is driven to collaborate with other artist and continue learning new technologies.

Kyle has three senior fur babies - a Border Collie/Black Lab mix named Zoey, a Pomerian named Maddox, and a Siamese cat named Totoro.

 

 

Contact Me

kyle.dimalanta@gmail.com